So this game was very interesting, not only did I show up at my club and get told immediately that I was on the live stream, but after my opponent declared he only had one list, I said "well I will just play my Maddox list into whatever you're running". I should have checked his list... He had a mammoth.
Scenario: The Pit
CYGNAR
Major Beth Maddox - WJ: +30
- Squire - PC: 5
- Firefly - PC: 8
- Ironclad - PC: 12
- Lancer - PC: 10
Journeyman Warcaster - PC: 4
- Charger - PC: 9
Ragman - PC: 4
Storm Lances - Leader & 4 Grunts: 20
Stormblade Infantry - Leader & 5 Grunts: 10
- Stormblade Infantry Officer & Standard - Officer & Standard: 5
- Stormblade Infantry Storm Gunner - PC: 2
Trencher Infantry - Leader & 9 Grunts: 16
SKORNE
Master Tormentor Morghoul
-Mammoth
-Titan Gladiator
-Cyclops Brute
Croak Raiders
Paingiver Beast Handlers
Cataphract Incindiarii
Paingiver Task Master
**THIS LIST MAY BE WRONG**
The list I chose is a test for where I want to take Maddox for the Journeyman league. I usually wouldn't take the Journeyman Warcaster as taking the Charger is a big tax to pay for access to Arcane Shield, but I needed it as a transition from adding 10 points to the battlegroup in week 2, so I could justify it.
I won the roll and chose to go first. My opponent picked the table edge with the flag in the trench and a nicely positioned wall. I noted that the wall on my side was partly outside of kill box and the smoke by my flag was a good addition.
DEPLOYMENT
I deployed centrally and scratched my head thinking how I would kill the Mammoth. I deployed the Stormlances on my right flank and my heavy hitter centrally. The Firefly was deployed to the left with the Stormblades to helpfully get some use from the +2 damage to electrical attacks. I was worried about the Croak Raiders killing the Stormblades so the smoke here helped to give them some much needed concealment. The Trenchers advance deployed up front.
My opponent deployed his caster nearer to his own flag and dropped his beasts next to him. The Beast Handlers took up the rear. The Incindiarii and Croaks took the other side.
TURN 1
CYGNAR
I moved Maddox up behind the wall, then cast Dauntless Resolve on the Stormblades and Snipe on the Trenchers. The 'Sniped' Trenchers moved up and popped a couple or Croaks, the rest of the unit dug in, or popped smoke. Stormblades ran up the flank, utilising the smoke to hide behind, and the Stormlances made a break up the other flank to threaten my opponents flag. The jacks ran up to get into position. Oh and the Journeyman casts Arcane Shield on the Stormlances.
SKORNE
My opponent began by moving the Croaks up and picking off a few Trenchers on retaliation, then shuffled the Incindiarii behind. The Titan trampled towards the zone and the Mammoth moved up and began shooting toward my lines for some lucky scatters, which he got, killing a couple more Trenchers. Morghoul moved into the trench with his Cyclops Brute.
TURN 2
CYGNAR
I upkeep my spells and begin by moving the Trenchers up and taking an 8 man CRA into Morghoul, which is unfortunately shield guarded but deals massive example to the Cyclops Brute. The Stormlances run further up the flank and I run one directly into the enemy lines. I do the same on the left flank keeping some of the Stormblades back and running one into the Croaks to tie them up, in hindsight I should have used Iron Zeal this turn, but oh well. The jacks move forward again and the Ironclad move to toe the zone, shielded by a wall of Trenchers. Maddox moved further up the wall to be outside of the killbox and camped.
SKORNE
This turn my opponent starts by moving the Croaks and Incindiarii up to start work on my Lancer and a few Trenchers, the Lancer was left with 4 boxes, oil + Incindiarii = profit. The Titan shuffled back to toe the zone, and the Mammoth moved up to pot shot a few more Trenchers, killed Ragman with blast damage (big problem for me) and punched my Stormlance to death. Morghoul, fearing the raw power of another Trencher CRA, moves behind the Mammoth and cast Admonition on the Titan. Unfortunately my opponent ended his turn inside the killbox, and I scored 2 CPs.
TURN 3
CYGNAR
Right, this is feat turn! Loosing Ragman was a big loss here but my opponent dedicated to hold his feat, and not cast Spiney Growth on the Mammoth. So Maddox moves up, casts Assail on the Ironclad and feats. Then she stays behind her wall and camps. Then the Firefly runs next to the Mammoth for the damage buff, this triggers Admonition, and the Titan leaves the zone. I then proceed to throw every available assault shot and charge attack into the Mammoth, it was finally finished off by the Ironclad, who I knew was Titan food next turn.
SKORNE
My opponent now enters fists on table, think tank mode. He decides to activate Morghoul and move him up to the wall, he then casts Rush on the Titan, then feats. The Titan then advances to the Ironclad, murders him with his initials, and kills some of the surrounding Stromblades. The Croaks and Incindiarii do their best to free themselves up, but largely fail at this, they do kill some of the remaining Trenchers and a few Stormblades though.
TURN 4
CYGNAR
Being on two CPs I decided to push for the scenario. The Stormlances charge and kill the Cyclops Brute contesting his flag. The remaining infantry run to engage as much of his army as possible. Maddox camps her entire stacks and runs to my flag and I block LoS to her with the Journeyman and Squire. I end my turn at 4 CPs.
SKORNE
My opponent is left in a very difficult situation here. He moves the Titan up to his flag to contest, while keeping a toe in the zone. He kills a few Stormlances and a Trencher. He then proceeds to run models taking free strikes on the other flank to contest my flag, after 3 failed attempts my opponent concedes. As anything he can run into my flag can be trivially killed and I can dominate my own flag again the next turn.
CYGNAR VICTORY!
AFTER THOUGHTS: I made some major mistakes in this game, loosing Ragman being a huge one, at least I now know you can't Sacrificial Pawn blast damage. I am pretty sure I made a few rules mistakes too, but as my third MK3 game I didn't do terribly. I feel I may have lost this game had my opponent not kill boxed himself.
If anyone has any reflections or advice, on the game, my write up or my list, please feel free to post below.
Thanks for reading.
Christian
Master Tormentor Morghoul
-Mammoth
-Titan Gladiator
-Cyclops Brute
Croak Raiders
Paingiver Beast Handlers
Cataphract Incindiarii
Paingiver Task Master
**THIS LIST MAY BE WRONG**
The list I chose is a test for where I want to take Maddox for the Journeyman league. I usually wouldn't take the Journeyman Warcaster as taking the Charger is a big tax to pay for access to Arcane Shield, but I needed it as a transition from adding 10 points to the battlegroup in week 2, so I could justify it.
I won the roll and chose to go first. My opponent picked the table edge with the flag in the trench and a nicely positioned wall. I noted that the wall on my side was partly outside of kill box and the smoke by my flag was a good addition.
DEPLOYMENT
I deployed centrally and scratched my head thinking how I would kill the Mammoth. I deployed the Stormlances on my right flank and my heavy hitter centrally. The Firefly was deployed to the left with the Stormblades to helpfully get some use from the +2 damage to electrical attacks. I was worried about the Croak Raiders killing the Stormblades so the smoke here helped to give them some much needed concealment. The Trenchers advance deployed up front.
My opponent deployed his caster nearer to his own flag and dropped his beasts next to him. The Beast Handlers took up the rear. The Incindiarii and Croaks took the other side.
TURN 1
CYGNAR
I moved Maddox up behind the wall, then cast Dauntless Resolve on the Stormblades and Snipe on the Trenchers. The 'Sniped' Trenchers moved up and popped a couple or Croaks, the rest of the unit dug in, or popped smoke. Stormblades ran up the flank, utilising the smoke to hide behind, and the Stormlances made a break up the other flank to threaten my opponents flag. The jacks ran up to get into position. Oh and the Journeyman casts Arcane Shield on the Stormlances.
SKORNE
My opponent began by moving the Croaks up and picking off a few Trenchers on retaliation, then shuffled the Incindiarii behind. The Titan trampled towards the zone and the Mammoth moved up and began shooting toward my lines for some lucky scatters, which he got, killing a couple more Trenchers. Morghoul moved into the trench with his Cyclops Brute.
TURN 2
CYGNAR
I upkeep my spells and begin by moving the Trenchers up and taking an 8 man CRA into Morghoul, which is unfortunately shield guarded but deals massive example to the Cyclops Brute. The Stormlances run further up the flank and I run one directly into the enemy lines. I do the same on the left flank keeping some of the Stormblades back and running one into the Croaks to tie them up, in hindsight I should have used Iron Zeal this turn, but oh well. The jacks move forward again and the Ironclad move to toe the zone, shielded by a wall of Trenchers. Maddox moved further up the wall to be outside of the killbox and camped.
SKORNE
This turn my opponent starts by moving the Croaks and Incindiarii up to start work on my Lancer and a few Trenchers, the Lancer was left with 4 boxes, oil + Incindiarii = profit. The Titan shuffled back to toe the zone, and the Mammoth moved up to pot shot a few more Trenchers, killed Ragman with blast damage (big problem for me) and punched my Stormlance to death. Morghoul, fearing the raw power of another Trencher CRA, moves behind the Mammoth and cast Admonition on the Titan. Unfortunately my opponent ended his turn inside the killbox, and I scored 2 CPs.
CYGNAR
Right, this is feat turn! Loosing Ragman was a big loss here but my opponent dedicated to hold his feat, and not cast Spiney Growth on the Mammoth. So Maddox moves up, casts Assail on the Ironclad and feats. Then she stays behind her wall and camps. Then the Firefly runs next to the Mammoth for the damage buff, this triggers Admonition, and the Titan leaves the zone. I then proceed to throw every available assault shot and charge attack into the Mammoth, it was finally finished off by the Ironclad, who I knew was Titan food next turn.
SKORNE
My opponent now enters fists on table, think tank mode. He decides to activate Morghoul and move him up to the wall, he then casts Rush on the Titan, then feats. The Titan then advances to the Ironclad, murders him with his initials, and kills some of the surrounding Stromblades. The Croaks and Incindiarii do their best to free themselves up, but largely fail at this, they do kill some of the remaining Trenchers and a few Stormblades though.
TURN 4
CYGNAR
Being on two CPs I decided to push for the scenario. The Stormlances charge and kill the Cyclops Brute contesting his flag. The remaining infantry run to engage as much of his army as possible. Maddox camps her entire stacks and runs to my flag and I block LoS to her with the Journeyman and Squire. I end my turn at 4 CPs.
SKORNE
My opponent is left in a very difficult situation here. He moves the Titan up to his flag to contest, while keeping a toe in the zone. He kills a few Stormlances and a Trencher. He then proceeds to run models taking free strikes on the other flank to contest my flag, after 3 failed attempts my opponent concedes. As anything he can run into my flag can be trivially killed and I can dominate my own flag again the next turn.
CYGNAR VICTORY!
AFTER THOUGHTS: I made some major mistakes in this game, loosing Ragman being a huge one, at least I now know you can't Sacrificial Pawn blast damage. I am pretty sure I made a few rules mistakes too, but as my third MK3 game I didn't do terribly. I feel I may have lost this game had my opponent not kill boxed himself.
If anyone has any reflections or advice, on the game, my write up or my list, please feel free to post below.
Thanks for reading.
Christian
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